Category: computer arts
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State of the (AI) “art”
My experience with so-called “artificial intelligence” (AI) goes back to the late 1980s and my research into the application of neural networks in music. This included the design of a system able to learn a musical style and then generate a live accompaniment in the same style—all of which led to my 1996 MPhil thesis,…
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‘London Streets’ interactive app
Just a reminder, my free app London Streets is now available — for both Apple and Android devices. (Windows Phone 8x is on the way too …) The app has its roots in my time at City University in the 1980s. Whilst living at Northampton (“Notty”) Hall (RIP) in Bunhill Row, I started to explore…
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free interactive London app — London Streets
I’ve been taking some of my earlier research into techniques for interacting with the past of place and moving them into the mobile domain. The result is an app, for both Android and Apple’s iOS, named ‘London Streets’. The app is now live in Google Play — and going through the Apple review process. This…
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more with Kinect …
Work on developing and protoyping with Kinect some of my earlier research continues. The video below shows prototyping of the lens that can “see through time”, in this case allowing users’ hand gestures to move the lens around the screen to explore how it looked at an earlier time in the past. The onscreen skeleton…
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from Phidgets to Kinect
Some of my earlier research into user interaction with sound and images of the past of place developed a prototype interface using Phidgets — some of which can be seen in the video below. For the next stage I thought it’d be interesting to see what could be achieved with the commercial Kinect sensor and…
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augmented reality – from lab to app
Going through my research material, I stumbled across some of the prototyping I’d done with augmented reality and layers of the past of London. This video gives a flavour. I’m now at the stage of taking some of this research “into the wild” — building out early apps via our company VoeTek. Although that doesn’t…
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creative collaboration
Digital artist Cynthia Beth Rubin is artist in residence at the Menden-Deuer Oceanography lab. I’ve long been a fan of collaborations that span ‘traditional’ boundaries, particularly those that bring scientists and artists together. Cynthia has taken original video footage of moving Favella plankton by Elizabeth Harvey from the lab at the University of Rhode Island.…
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cybercrud and related issues
Paul Brown recently posted to the Computer Arts Society a copy of the 1970 catalogue “Software. Information Technology: Its New Meaning for Art“. It includes a piece by Ted Nelson, which, some 42 years on, largely reads as pertinent now as it presumably did then. I’m posting a copy of the Nelson piece below without…